We all know by now that war never changes, but the ways that you can play Fallout 4 are about to, thanks to an open source third party patch released later this week, VR Fallout 4 is about to be a thing.
Vireio perception, a ‘VR injection’ driver that is under construction by a team of volunteers from the Meant to Be Seen 3D (MTBS3D) community, aims to make games which weren’t designed for VR incorporate VR functionality.
Features such as head tracking and stereoscopic 3d rendering are being brought to titles such as fallout 4, as well as eventually room scale technology for the HTC Vive.
The patch, Vireio Perception 4.0 – don’t ask me how to pronounce it – being released this week offers support for the consumer version of the oculus rift, with Vireio having been developed on the developer version of the oculus so far. Fallout 4 will prove to be the first title playable with the driver that has DX11 support, despite the team teasing footage of VR Bioshock some time ago.
Unlike the synths that I presume work for companies like EA and Ubisoft, the guys working on Vireio have proven their human-ness by expressing that VR Fallout 4 was in fact one of their top priorities when considering titles in serious need of VR-ing. Denis Reischl, a developer on the team said that as soon as Bethesda announced the game, he Knew he wanted to play it in VR, just like any normal human being. Although isn’t that exactly what a synth would say, to convince us he wasn’t a synth?!?! I digress.
Given the current limited range of titles available for all of the VR headsets at the moment, a project like Vireio will go a long way in enticing those who are on the fence to take the plunge. After all, I can almost guarantee that at some point of playing a Bethesda game you’ve said to yourself ‘damn, imagine if I could play this in VR’. I know I have.
With the 4.0 version is set to be released later this week, I just hope setting off mines doesn’t cause a heart attack pandemic.
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